On paper, “Falcon Player, LLC” and the falconplayer.com domain name are owned by Chris Pinkham who is one of the founding developers of FPP, because unfortunately someone has to deal with the tax man. The site and fees collected are used to help support active members of the FPP development […]
FAQ Category: The Hard Questions
In order to keep a level playing field, we do not allow cape vendors to sign their own EEPROMs. You can pre-purchase a license key voucher and give it away with a cape to allow the purchaser to get a free license key and sign the EEPROM via the signing […]
No. The Falcon Player project is not considered a charitable organization and does not have 501(c)(3) status.
No. The IRS has not made it easy over the past few years for Open Source projects to gain 501(c)(3) status, so the Falcon Player developers have chosen not to pursue this. We would rather spend our time coding new features and fixing bugs than dealing with lawyers and the […]
A good portion of money from sales and donations is fed directly back into supporting FPP. This applies in multiple ways including buying hardware to test FPP on such as new Pi/BB/PB versions, providing capes and other hardware to the support team members, and even traveling to shows to teach […]
You are free to stay on FPP v5.x for as long as you want. You won’t have access to DPIPixels, bug fixes, or other enhancements, but as the saying goes “if it ain’t broke, don’t fix it.” We can not guarantee that there will not be changes in FPP Connect […]
The core of FPP is a combination of both GPL and LGPL while other parts are actually covered under other licenses such as the MIT license. A complete list of the licenses which apply to FPP code is located in the /opt/fpp/LICENSE file and the FPP github repository. This file […]
FPP is made up of two primary parts, the “player” portion and the “controller” portion. The controller part of FPP allows FPP to control pixels which are directly attached to a Raspberry Pi, BeagleBone, or PocketBeagle SBC (Single Board Computer). The player portion of FPP is everything else. FPP can […]